MachineMachine /stream - tagged with wired https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Defying Daesh – with a 3D printer]]> http://additivism.org/post/158621742950

Defying Daesh – with a 3D printer In February 2015, when videos emerged of Daesh (ISIS) ransacking the Mosul museum in Iraq, Morehshin Allahyari decided to act. Operation Troll ISIS: inside Anonymous’ war to take down Daesh

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Mon, 20 Mar 2017 01:51:54 -0700 http://additivism.org/post/158621742950
<![CDATA[Digital Archaeology]]> http://www.wired.com/wired/archive/1.05/1.5_archaeology.html

Anyone who can read German can read the first book ever printed. If you can read Sumerian cuneiform, you can read clay tablets that were probably the first things ever written. Hard copy sticks around, equally a delight to scholars and a burden to office managers. More significantly, the read-out system - the human eye, hand, and brain for which the scribes of Sumer scratched in clay - has not changed appreciably, which is why nearly every written thing that survives, from the dawn of writing to yesterday's newspaper, is still accessible and constitutes a fragment of civilization. But as we move forward we discover that not all modern means of storing data share the characteristic of eternal readability. This problem originally appeared in the pre-electronic age, with the invention of sound recording. Signals were embodied in an object that required a specific machine to render it back into a form that could be apprehended by the senses. In those days, there were dozens of incompatible recording formats. The 10-inch, 78-rpm shellac platter ultimately won out, but not before the losers had produced a substantial body of recorded material, some of it irreplaceable. Serious audiophiles constructed customized machines that could play anything from Edison cylinders to the various platter formats - including those that ran from the axis to the circumference - to the standard outside-in disk. When LPs were introduced, turntable manufacturers included variable-speed switches, so you could play your old 45s as well as the new "albums." That was a slower era, of course, when decades passed between one standard and another. But the advent of digital computing in the early '50s vastly accelerated the pace at which we replace formats designed to store information. With computers increasing an order of magnitude in speed every two or three years, at the same time decreasing in cost, the pressure to dump the old, less efficient standards was irresistible. Obviously, much of the data stored on the old systems - the material of immediate or archival value to the organization doing the replacement - is recorded in the new format and lives on. But a lot of it doesn't. Digital archaeology is a discipline that doesn't quite exist yet, but may develop to deal with this problem, which is pervasive in the world of data. NASA, for example, has huge quantities of information sent back from space missions in the 1960s stored on deteriorating magnetic tape, in formats designed for computers that were obsolete twenty years ago. NASA didn't have the funds to transfer the data before the machines became junk. The National Center for Atmospheric research has "thousands of terabits" of data on aging media that will probably never be updated because it would take a century to do it. The archival tapes of Doug Engelbart's Augment project - an important part of the history of computing - are decaying in a St. Louis warehouse. "The 'aging of the archives' issue isn't trivial," says desktop publisher Ari Davidow. "We're thinking of CD-ROM as a semi-permanent medium, but it isn't. We already have PageMaker files that are useless." Also, recall that the PC era is an eye-blink compared to the mainframe generations that came and went under the care of the old Egyptian priesthood of computer geeks. (Would you believe a '60s vintage GE 225 machine that ran tapes that stored 256 bits per inch? Drop some developer on it and you can actually see the bits.) J. Paul Holbrook, technical services manager for CICNet (one such Egyptian priest), summarizes the problem this way: "The biggest challenge posed by systems like this is the sheer volume of information saved - there's too much stuff, it isn't indexed when it's saved, so there's lots of stuff you could never discover without loading it up again - that is, if you could load it up. "The nature of the technology makes saving it all a daunting task. It's certainly possible to keep information moving forward indefinitely, if you keep upgrading it as you go along. But given the volume of data and how fast it's growing, this could present an enormous challenge." Holbrook says twenty years is the maximum time you can expect to maintain a form of digital data without converting it to a newer format. He draws an analogy to print: "What if all your books had only a twenty-year life span before you had to make copies of them?" A 'museum of information,' suggested by WELL info-maven Hank Roberts, might help to stem the leakage. Roberts says, "[Museum] collections are spotty and odd sometimes, because whenever people went out to look for anything, they brought back 'everything else interesting.' And that's the only way to do it, because it always costs too much to get info on demand - a library makes everything available and throws out old stuff; a museum has lots of stuff tucked away as a gift to the future."

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Wed, 11 Dec 2013 15:42:33 -0800 http://www.wired.com/wired/archive/1.05/1.5_archaeology.html
<![CDATA[Methods for Studying Coincidences]]> http://www.wired.com/wiredscience/2012/05/methods-for-studying-coincidences/

With a large enough sample, any outrageous thing is likely to happen. The point is that truly rare events, say events that occur only once in a million [as the mathematician Littlewood (1953) required for an event to be surprising] are bound to be plentiful in a population of 250 million people. If a coincidence occurs to one person in a million each day, then we expect 250 occurrences a day and close to 100,000 such occurrences a year.

Going from a year to a lifetime and from the population of the United States to that of the world (5 billion at this writing), we can be absolutely sure that we will see incredibly remarkable events. When such events occur, they are often noted and recorded. If they happen to us or someone we know, it is hard to escape that spooky feeling.

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Mon, 21 May 2012 10:44:39 -0700 http://www.wired.com/wiredscience/2012/05/methods-for-studying-coincidences/
<![CDATA[An Essay on the New Aesthetic]]> http://www.wired.com/beyond_the_beyond/2012/04/an-essay-on-the-new-aesthetic/

The New Aesthetic concerns itself with “an eruption of the digital into the physical.” That eruption was inevitable.

If aesthetics could be hacked like code, then a beautiful rose, in the beak of a beautiful flamingo, flying in a beautiful sunset, would be 3X-beautiful. It isn’t. It never will be. You can’t make it be. That’s not the way the world works.

A sincere New Aesthetic would be a valiant, comprehensive effort to truly and sincerely engage with machine-generated imagery — not as a freak-show, a metaphor or a stimulus to the imagination — but as it exists. The real deal, down to the scraped-metal chip surface, if necessary.

Artists have used mechanical means of perception for a long time now. One doesn’t have to apologize for this nowadays, in the way Baudelaire used to wring his hands over daguerreotype cameras. That fight’s over. Everybody’s got hardware. People who can’t read have hardware. Every ivory tower we possess is saturated with hardware.

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Thu, 05 Apr 2012 03:02:38 -0700 http://www.wired.com/beyond_the_beyond/2012/04/an-essay-on-the-new-aesthetic/
<![CDATA[In the very near future the act of remembering will become a choice.]]> http://m.wired.com/magazine/2012/02/ff_forgettingpill/all/1

Traumatic, persistent memories are indeed a case of recall gone awry. But as a treatment, CISD misapprehends how memory works. It suggests that the way to get rid of a bad memory, or at a minimum denude it of its negative emotional connotations, is to talk it out. That’s where Mitchell went wrong. It wasn’t his fault, really; this mistaken notion has been around for thousands of years. Since the time of the ancient Greeks, people have imagined memories to be a stable form of information that persists reliably. The metaphors for this persistence have changed over time—Plato compared our recollections to impressions in a wax tablet, and the idea of a biological hard drive is popular today—but the basic model has not. Once a memory is formed, we assume that it will stay the same. This, in fact, is why we trust our recollections. They feel like indelible portraits of the past.

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Sat, 18 Feb 2012 06:21:22 -0800 http://m.wired.com/magazine/2012/02/ff_forgettingpill/all/1
<![CDATA[Chain World Videogame Was Supposed to be a Religion]]> http://www.wired.com/magazine/2011/07/mf_chainworld/all/1

How do you make a videogame that, in some sense, is a religion, especially if you’re an atheist? Rohrer began by defining the sort of spiritual practice that interested him, which had to do with the physical mysteries of everyday human experience. Rohrer spoke about his late grandfather, a colorful man who served as mayor of a small town in Ohio and left behind a legacy that soon turned into legends—the house he had built and the interstate whose path he had altered, forcing it to swerve around his town. (“It’s like my grandfather’s dogleg,” Rohrer said, putting up a slide of a bend in I-77.) In Rohrer’s family, these physical places had been turned into shrines of a sort. “We become like gods to those who come after us,” Rohrer told the crowd.

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Sun, 24 Jul 2011 04:03:46 -0700 http://www.wired.com/magazine/2011/07/mf_chainworld/all/1
<![CDATA[Why the Basis of the Universe Isn’t Matter or Energy—It’s Data]]> http://www.wired.com/magazine/2011/02/mf_gleick_qa/all/1

Information flows everywhere, through wires and genes, through brain cells and quarks. But while it may appear ubiquitous to us now, until recently we had no awareness of what information was or how it worked. In his new book, The Information, science writer James Gleick documents the rising role of information in our lives and the way new technologies continue to increase its velocity, volume, and importance. Gleick—whose first book, Chaos, was a National Book Award finalist and whose biographies of Richard Feynman and Isaac Newton were both short-listed for the Pulitzer—spent seven years compiling his epic account. Wired spoke with Gleick about his unified history of the fundamental force behind life, the universe, and everything.

Kevin Kelly: What prompted you to write a whole lot of information about information?

James Gleick: I’ve been thinking of this book my whole career. 

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Sun, 06 Mar 2011 03:43:51 -0800 http://www.wired.com/magazine/2011/02/mf_gleick_qa/all/1
<![CDATA[The Smart List: 12 Shocking Ideas That Could Change the World]]> http://www.wired.com/techbiz/people/magazine/17-10/ff_smartlist

Warning: The ideas expressed here may be dangerous. For this year's list, we walked right past the usual suspects and went looking for trouble. We wanted radicals, heretics, agitators—big thinkers with controversial, game-changing propositions. We found a prison reformer who wants to empty jails, an economist who thinks foreign aid hurts more than it helps, and a military theorist who believes the US should launch preemptive cyberattacks, right now. Then there's secretary of defense robert gates, who wants to win wars, not just prep for them. Risky? Sure. But this is no time to play it safe.

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Sun, 06 Jun 2010 03:54:00 -0700 http://www.wired.com/techbiz/people/magazine/17-10/ff_smartlist
<![CDATA[Could a Mini Horse Be Bred Small Enough to Fit in Your Palm?]]> http://www.wired.com/wiredscience/2010/05/miniature-horses/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wiredscience+%28Blog+-+Wired+Science%29

The world’s smallest horse was born in late April on a farm in New Hampshire. Weighing in at 6 pounds at birth, Einstein appears to have beaten the previous record holder by three whole pounds.

But Einstein probably won’t hold his place in the Guinness Book of World Records forever, because there may be no limit to how tiny we can make our horses, said equine geneticist Samantha Brooks of Cornell University. But to get teacup horses will take many generations of breeding.

“In the last 50 years, breeders have made very good progress at making a very small horse, but they periodically hit these speed bumps,” said Brooks. “It takes a while to work them out so that you end up with a horse that not only fits in the palm of your hand but is happy and healthy.”

In recent years, the genetic underpinnings of height and size in mammals have generated increasing interest from scientists. In 2007, genetics researchers made the surprising finding that a single gene plays a very large role in reg

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Tue, 04 May 2010 02:41:00 -0700 http://www.wired.com/wiredscience/2010/05/miniature-horses/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wiredscience+%28Blog+-+Wired+Science%29
<![CDATA[How Google’s Algorithm Rules the Web]]> http://www.wired.com/magazine/2010/02/ff_google_algorithm/all/1

The story of Google’s algorithm begins with PageRank, the system invented in 1997 by cofounder Larry Page while he was a grad student at Stanford. Page’s now legendary insight was to rate pages based on the number and importance of links that pointed to them — to use the collective intelligence of the Web itself to determine which sites were most relevant. It was a simple and powerful concept, and — as Google quickly became the most successful search engine on the Web — Page and cofounder Sergey Brin credited PageRank as their company’s fundamental innovation.

But that wasn’t the whole story. “People hold on to PageRank because it’s recognizable,” Manber says. “But there were many other things that improved the relevancy.” These involve the exploitation of certain signals, contextual clues that help the search engine rank the millions of possible results to any query, ensuring that the most useful ones float to the top.

Web search is a multipart process. First, Google crawls the Web

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Mon, 01 Mar 2010 03:56:00 -0800 http://www.wired.com/magazine/2010/02/ff_google_algorithm/all/1
<![CDATA[Tech Is Too Cheap to Meter: It's Time to Manage for Abundance, Not Scarcity]]> http://www.wired.com/techbiz/it/magazine/17-07/mf_freer

This is the power of waste. When scarce resources become abundant, smart people treat them differently, exploiting them rather than conserving them. It feels wrong, but done right it can change the world.

The problem is that abundant resources, like computing power, are too often treated as scarce. Consider another example: Wired's IT department used to send out occasional emails telling employees it was time to "delete unneeded files from the shared folders"—their way of saying they had run out of storage room on the servers. Because we're good corporate citizens, we all dutifully scanned through our files, deleting those we could live without. Perhaps you've done the same.

One day, after years of this ritual, I began to wonder just how much storage capacity we actually had. Turns out, not so much: 500 gigabytes. At the time, a terabyte of memory (1,000 gigabytes) cost about $130. I had recently purchased a standard Dell desktop PC for my family, which the kids used for playing vide

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Mon, 06 Jul 2009 09:37:00 -0700 http://www.wired.com/techbiz/it/magazine/17-07/mf_freer
<![CDATA[Dual Perspectives Article]]> http://www.wired.com/dualperspectives/article/news/2009/06/dp_opensource_wired0616

Not long ago mass media was about the only kind of culture there was. The lucky few creative works that made it into general circulation were what copyright law was supposed to cultivate and protect. In the words of Harvard Law School intellectual law professor William Fisher, copyright "provides incentives for creative activities that otherwise would not occur."

The dirty secret of mass media, though, was — and still is — that a great deal of it belongs to the companies that distribute it, rather than to the people who make it. That's begun to change as the internet rewrites the rules about who can put creative work into the public sphere as well as who can take it out. Mass culture has traditionally required corporate middlemen to operate the machinery of publishing and broadcasting; without them, no one's creation had any hope of reaching a broad audience. In the age of Flickr, Blogger, YouTube and Twitter, that's simply not true anymore.

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Tue, 16 Jun 2009 15:08:00 -0700 http://www.wired.com/dualperspectives/article/news/2009/06/dp_opensource_wired0616