MachineMachine /stream - tagged with web20 https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Is Twitter writing, or is it speech? Why we need a new paradigm for our social media platforms]]> http://www.niemanlab.org/2011/06/is-twitter-writing-or-is-it-speech-why-we-need-a-new-paradigm-for-our-social-media-platforms/

Which begs the question: What is Twitter, actually? (No, seriously!) And what type of communication is it, finally? If we’re wondering why heated debates about Twitter’s effect on information/politics/us tend to be at once so ubiquitous and so generally unsatisfying…the answer may be that, collectively, we have yet to come to consensus on a much more basic question: Is Twitter writing, or is it speech?

Twitter versus “Twitter” The broader answer, sure, is that it shouldn’t matter. Twitter is…Twitter. It is what it is, and that should be enough. As a culture, though, we tend to insist on categorizing our communication, drawing thick lines between words that are spoken and words that are written. So libel is, legally, a different offense than slander; the written word, we assume, carries the heft of both deliberation and proliferation and therefore a moral weight that the spoken word does not. Text, we figure, is

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Thu, 02 Jun 2011 13:19:30 -0700 http://www.niemanlab.org/2011/06/is-twitter-writing-or-is-it-speech-why-we-need-a-new-paradigm-for-our-social-media-platforms/
<![CDATA[Infinite Glitch.com]]> http://infiniteglitch.com/

Every day an incomprehensible number of new digital media files are uploaded to hosting sites across the internet. Far too many for any one person to consume. Infinite Glitch is a stream-of-conciousness representation of this overwhelming flood of media, its fractured and degraded sounds and images reflecting how little we as an audience are able to retain from this daily barrage.

Infinite Glitch is an automated system that generates an ever-changing audio/video stream from the constantly increasing mass of media files freely available on the web. Source audio and video files are ripped from a variety of popular media hosting sites, torn apart, and recombined using collage and glitch techniques to create an organic, chaotic flood of sensory input.

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Wed, 09 Mar 2011 05:50:45 -0800 http://infiniteglitch.com/
<![CDATA[Gif and Take: dump.fm]]> http://artcritical.com/2011/02/28/gif-and-take-dump-fm-where-registered-users-post-and-modify-animated-images/

Dump.fm is a digital version of the old Surrealist genre of the exquisite corpse, a “show and tell” for the polymorphously perverse. The art of dump.fm is genuinely interactive. Social relations are inherent to the entire art making process for these artists, rather than just getting tagged on when a conventional, art world artist begrudgingly begins the promotional stage for their work. The creators of dump.fm have allowed users to post images by pasting URLs into a box or uploading them from users’ computers. There is a convenient interface that allows users to post stills from webcams that dump.fm users often modify. The text is usually chatty and has an insider feel to it. Long time users appear to have developed genuine friendships. However, as long as you can keep up and communicate something using the visual grammar and syntax that lies behind the at times seemingly random flow of images you can join the fun. 

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Wed, 02 Mar 2011 15:05:08 -0800 http://artcritical.com/2011/02/28/gif-and-take-dump-fm-where-registered-users-post-and-modify-animated-images/
<![CDATA[Essay: Technology changes how art is created and perceived]]> http://www.latimes.com/entertainment/news/la-ca-wiki-culture-20100606,0,7851757.story

It used to be so simple. A book had an author; a film, a screenwriter and director; a piece of music, a composer and performer; a painting or sculpture, an artist; a play, a playwright. You could assume that the work actually erupted more or less full-blown from these folks. In addition, the book, film, musical composition, painting or play was a discrete object or event that existed in time and space. You could hold it in your hands or watch or listen to it in a theater or your living room. It didn't really change over time unless the artist decided to revise it or a performer reinterpreted it.

Well, not any more. For years now numerous observers have described the process by which the very fundaments of art are changing from the old principle of one man, one creation. Songs have remixes through which anyone so disposed can alter the original music; videos have mash-ups that use footage to reposition and change the original meaning; the visual arts have communal canvases and websites

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Sun, 18 Jul 2010 05:20:00 -0700 http://www.latimes.com/entertainment/news/la-ca-wiki-culture-20100606,0,7851757.story
<![CDATA[Everything you need to know about the internet]]> http://www.guardian.co.uk/technology/2010/jun/20/internet-everything-need-to-know

The internet: Everything you ever need to know

In spite of all the answers the internet has given us, its full potential to transform our lives remains the great unknown. Here are the nine key steps to understanding the most powerful tool of our age – and where it's taking us.

The internet is the tracks, the web is the traffic… The net and the web are not the same: the internet resembles the tracks and infrastructure of a railway, while the web is just one part of the traffic that runs on it.

A funny thing happened to us on the way to the future. The internet went from being something exotic to being boring utility, like mains electricity or running water – and we

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Mon, 21 Jun 2010 03:38:00 -0700 http://www.guardian.co.uk/technology/2010/jun/20/internet-everything-need-to-know
<![CDATA[How Google’s Algorithm Rules the Web]]> http://www.wired.com/magazine/2010/02/ff_google_algorithm/all/1

The story of Google’s algorithm begins with PageRank, the system invented in 1997 by cofounder Larry Page while he was a grad student at Stanford. Page’s now legendary insight was to rate pages based on the number and importance of links that pointed to them — to use the collective intelligence of the Web itself to determine which sites were most relevant. It was a simple and powerful concept, and — as Google quickly became the most successful search engine on the Web — Page and cofounder Sergey Brin credited PageRank as their company’s fundamental innovation.

But that wasn’t the whole story. “People hold on to PageRank because it’s recognizable,” Manber says. “But there were many other things that improved the relevancy.” These involve the exploitation of certain signals, contextual clues that help the search engine rank the millions of possible results to any query, ensuring that the most useful ones float to the top.

Web search is a multipart process. First, Google crawls the Web

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Mon, 01 Mar 2010 03:56:00 -0800 http://www.wired.com/magazine/2010/02/ff_google_algorithm/all/1
<![CDATA[Digital Technology is Not the End of Artistic Trends]]> http://www.artfagcity.com/2009/12/21/digital-technology-is-not-the-end-of-artistic-trends

The Wall Street Journal’s Terry Teachout thinks future generations will consider itunes, youtube, and Kindle a more important cultural development than anything it distributes. He’s right to point out the huge change these technologies have brought, but hosting services and art aren’t comparable. Flickr would not exist without users, or to put it the analogue way, museums are not more important than the painting. After all, the building’s very existence relies on the production of work.

Teachout cites Hip Hop as the last true artistic trend, a contentious statement for a number of reasons. I’d argue that while diverse, Internet mash-up culture, LOLcat memes, and youtube video responses and remakes, are distinct enough in form to label as a significant and distinct “artistic trend” of the twenty-first century. Interestingly, the rationale provided by Teachout for lack of trends — that nothing lasts — is also a defining characteristic of the web.

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Wed, 23 Dec 2009 03:49:00 -0800 http://www.artfagcity.com/2009/12/21/digital-technology-is-not-the-end-of-artistic-trends
<![CDATA[What happened to Second Life?]]> http://news.bbc.co.uk/1/hi/magazine/8367957.stm

Not long ago Second Life was everywhere, with businesses opening branches and bands playing gigs in this virtual world. Today you'd be forgiven for asking if it's still going.

Once upon a time Second Life had a Twitter level of hype. Even those without a cartoon version of themselves couldn't plead ignorance due to blanket coverage in newspapers and magazines.

Second Life is a virtual world started by the US firm Linden Lab in 2003, in which users design an avatar to live their "second life" online.

And everything about this world can be customised for a price - new outfits, drinks in a bar, even a luxury mansion can be bought with Linden dollars.

Mentions of Second Life first crept into the UK media mainstream in early 2006.

A year later, newspapers fell over themselves to cover it, devoting many column inches in their business, technology and lifestyle sections to profiles and trend pieces. By the end of 2007 Second Life had secured more than 600 mentions in UK newspapers and m

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Sat, 21 Nov 2009 04:20:00 -0800 http://news.bbc.co.uk/1/hi/magazine/8367957.stm
<![CDATA[The Library in the New Age]]> http://www.nybooks.com/articles/21514

Information is exploding so furiously around us and information technology is changing at such bewildering speed that we face a fundamental problem: How to orient ourselves in the new landscape? What, for example, will become of research libraries in the

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Sat, 31 Oct 2009 05:19:00 -0700 http://www.nybooks.com/articles/21514
<![CDATA[Wikipedia enters a new chapter]]> http://www.guardian.co.uk/technology/2009/aug/12/wikipedia-deletionist-inclusionist

Yet again, Wikipedia is about to break new ground. The website that has become one of the biggest open repositories of knowledge is due – within the next week or so – to hit the mark of 3m articles in English. It's all a very long way from January 2001, when Wikipedia launched. Its first million articles took five years to put together, but the second was achieved by 2007. It was not just the number of articles that grew, but also the number of people involved in creating them. During Wikipedia's first burst of activity between 2004 and 2007, the number of active users on the site rocketed from just a few thousand to more than 300,000. However, statistics released by the site's analytics team suggest Wikipedia's explosive growth is all but finished. The quickening pace that helped the site reach the 2m article milestone just 17 months after breaking the 1m barrier suddenly evaporated: adding the next million has taken nearly two years. While the encyclopedia is still growing overall, t

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Mon, 28 Sep 2009 09:10:00 -0700 http://www.guardian.co.uk/technology/2009/aug/12/wikipedia-deletionist-inclusionist
<![CDATA[in Bb 2.0]]> http://inbflat.net/

In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.

The videos can be played simultaneously -- the soundtracks will work together, and the mix can be adjusted with the individual volume sliders.

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Mon, 14 Sep 2009 08:37:00 -0700 http://inbflat.net/
<![CDATA[How Twitter Will Change the Way We Live]]> http://www.time.com/time/business/article/0,8599,1902604-1,00.html

Earlier this year I attended a daylong conference in Manhattan devoted to education reform. Called Hacking Education, it was a small, private affair: 40-odd educators, entrepreneurs, scholars, philanthropists and venture capitalists, all engaged in a sprawling six-hour conversation about the future of schools. Twenty years ago, the ideas exchanged in that conversation would have been confined to the minds of the participants. Ten years ago, a transcript might have been published weeks or months later on the Web. Five years ago, a handful of participants might have blogged about their experiences after the fact. (See the top 10 celebrity Twitter feeds.)

But this event was happening in 2009, so trailing behind the real-time, real-world conversation was an equally real-time conversation on Twitter. At the outset of the conference, our hosts announced that anyone who wanted to post live commentary about the event via Twitter should include the word #hackedu in his 140 characters. In the r

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Sat, 08 Aug 2009 16:41:00 -0700 http://www.time.com/time/business/article/0,8599,1902604-1,00.html
<![CDATA[Like Boiling a Frog: The Wonder of Wikipedia]]> http://www.lrb.co.uk/v31/n10/runc01_.html

When knowledge is generated by crowds, no single individual has much personal responsibility for what is produced, but nor does any one person have a realistic prospect of shaping the outcome. With Wikipedia, the opposite is true. The fact that there is no final version means that anyone can change anything, but it also means that every given change can be attributed to a particular individual. Though it is possible, and common, to make edits on Wikipedia anonymously (by hiding behind a nickname), it is still true that someone is always responsible for everything that happens, and that someone always knows who they are. So the fact that there are no authoritative versions on Wikipedia is what makes it possible to generate a sense of personal accountability for particular entries, since any entry at any given time is the responsibility of the last person to edit it. This seems to be enough to make most people want to get it right. But it also means that those who don’t want to get it ri

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Sat, 23 May 2009 04:46:00 -0700 http://www.lrb.co.uk/v31/n10/runc01_.html