MachineMachine /stream - tagged with play http://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron therourke@gmail.com "Videogames are the experience of being ruled" http://killscreendaily.com/articles/essays/will-work-fun/ Revolutions are often thought of in terms of conflict and disorder, but they just as often come on waves of peaceful obsolescence. The old way of doing things is allowed to linger as long as it likes while everyone else gets on with the future. In the last few years the "free-to-play" model— where games are given away on mobile phones or online while the developer makes money through advertisements or the sale of in-game items—has encircled the videogame industry. At first it seemed like a curiosity, a unique idea that made sense in China and Korea, where loot-hoarding games… ]]> Thu, 17 May 2012 03:32:16 -0700 http://killscreendaily.com/articles/essays/will-work-fun/ Network Science of the Game of Go http://bit.ly/JoYn3H They constructed their networks in a simple way: if one board position can lead to another, they are connected. Using a dataset of about 1,000 professional games and 4,000 amateur games, they began to construct these networks. Of course, the Go board is very large and so you can’t compare entire board layouts. Instead, they decided to make it much more tractable and look at the board composition surrounding a newly placed piece (a move in Go consists of putting a stone on an intersection of the grid lines of the board). In this case, they looked at the pieces… ]]> Fri, 20 Apr 2012 12:29:50 -0700 http://bit.ly/JoYn3H Rorschmap http://rorschmap.com//rorschmap http://t.co/3OoyZPxX is so right. – Folkert Gorter (folkertgorter) http://twitter.com/folkertgorter/status/188742061728612352 ]]> Sat, 07 Apr 2012 16:04:31 -0700 http://rorschmap.com//rorschmap Kinect sound-sculpture http://vimeo.com/38840688/unnamed-soundsculpture

Project by Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

Documentation:
vimeo.com/38505448

Music: Machinefabriek "Kreukeltape"
machinefabriek.nu/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to…

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Sun, 01 Apr 2012 15:22:30 -0700 http://vimeo.com/38840688/unnamed-soundsculpture
The Sound of the Internet http://www.themorningnews.org/article/the-sound-of-the-internet?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:%20TheMorningNews/features%20(The%20Morning%20News) If the internet makes a sound (and it does), are you listening? Our correspondent uses software to transform the digital ephemera of web browsing—from network traffic to JavaScript, browser histories to JPGs—into music. ]]> Thu, 29 Mar 2012 09:44:48 -0700 http://www.themorningnews.org/article/the-sound-of-the-internet?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:%20TheMorningNews/features%20(The%20Morning%20News) Gamers Outdo Computers at Matching Up Disease Genes http://www.scientificamerican.com/article.cfm?id=gamers-outdo-computers-matching-disease-genes/gamers-outdo-computers-at-matching-up-disease-genes-scientific-american An excellent example of distributed cognition. http://t.co/O3V5h1Nv – Sam Scott (bigsagacity) http://twitter.com/bigsagacity/status/184651180788551680 ]]> Tue, 27 Mar 2012 07:58:19 -0700 http://www.scientificamerican.com/article.cfm?id=gamers-outdo-computers-matching-disease-genes/gamers-outdo-computers-at-matching-up-disease-genes-scientific-american The Free Universal Construction Kit http://fffff.at/free-universal-construction-kit/ ]]> Mon, 19 Mar 2012 06:31:25 -0700 http://fffff.at/free-universal-construction-kit/ Interactive Fluid Dynamics Rendered in ASCII http://nkwiatek.com//nick-kwiatek-web-amp-interaction-designer-developer Interactive Fluid Dynamics Rendered in ASCII (by @nkwiatek): http://t.co/zwEhxVMJ #code #play #x ]]> Sat, 17 Mar 2012 04:54:35 -0700 http://nkwiatek.com//nick-kwiatek-web-amp-interaction-designer-developer Makego iPhone app blurs boundaries between digital and physical play http://www.guardian.co.uk/technology/appsblog/2012/mar/16/makego-iphone-app-digital-toys/makego-iphone-app-blurs-boundaries-between-digital-and-physical-play-technology-guardiancouk Fascinating to see word #digital slowly replace #virtual: "Makego app blurs boundaries between digital & physical play" http://t.co/IDBngowN ]]> Fri, 16 Mar 2012 11:14:46 -0700 http://www.guardian.co.uk/technology/appsblog/2012/mar/16/makego-iphone-app-digital-toys/makego-iphone-app-blurs-boundaries-between-digital-and-physical-play-technology-guardiancouk Games within videogames: Hoarding http://www.edge-online.com/features/games-within-games-hoarding/games-within-games-hoarding-edge-magazine Hoarding in videogames & MMRPGs Do you? : @Tont_Coles on value of cheese, mutilated limbs and torture tools... http://t.co/TF66uPTJ #kipple ]]> Mon, 20 Feb 2012 08:05:35 -0700 http://www.edge-online.com/features/games-within-games-hoarding/games-within-games-hoarding-edge-magazine Bruce McCall: Nostalgia for a future that never happened http://www.youtube.com/watch?v=fOk6HQaNpdE&feature=youtube_gdata ]]> Tue, 14 Feb 2012 06:24:37 -0700 http://www.youtube.com/watch?v=fOk6HQaNpdE&feature=youtube_gdata Re:Thinking Games http://www.furtherfield.org/researchpublicatios/artists-rethinking-games/artists-rethinking-games-wwwfurtherfieldorg Artists Re:Thinking Games | Editors Catlow, Garrett, Morgana | only a few left http://t.co/SmCu4kxu ]]> Wed, 25 Jan 2012 04:50:56 -0700 http://www.furtherfield.org/researchpublicatios/artists-rethinking-games/artists-rethinking-games-wwwfurtherfieldorg "How to Do Things with Videogames" by Ian Bogost http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet "How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign | http://t.co/CSJkki2Z ]]> Fri, 13 Jan 2012 03:50:57 -0700 http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet The 20 Best Videogames of 2011 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom The 20 Best Videogames of 2011 http://t.co/EWfB5ml8 ]]> Tue, 20 Dec 2011 15:35:20 -0700 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom VideoGames can't tell stories http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories Games don’t do storytelling well because they can’t deliver the four key components of story. There is no hero. Time is in the control of the player, not the creator. There is no inevitability or sense of being powerless. And the story cannot have the player’s full attention. So a videogame Hamlet is just a guy running around a castle flipping switches and collecting items to kill his uncle, the big boss at the end. All those speeches just get in the way. The player is not treading the boards at the Old Vic. He’s solving problems, taking action, creating… ]]> Thu, 24 Nov 2011 03:53:57 -0700 http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories The Constraint Histories of Digital Games http://blog.ihobo.com/2011/10/constraint-histories.html Attempts to provide a taxonomy of game genres founder on the lack of consistent criteria, and usually have to be arbitrarily assigned. Connecting ‘shooters’ into a lineage suggests scrolling shooters were direct influences on first person shooters, for instance. But there's no evidence suggesting Zaxxon has any connection with the design of DOOM, or that Space Invaders inspired Zaxxon. As a historical tool, genre categories can provide some useful connections – DOOM certainly did influence GoldenEye 007, for example – but genre cannot be used as a unifying framework for game history because the genre lineages are narrowly valid and… ]]> Wed, 19 Oct 2011 03:25:57 -0700 http://blog.ihobo.com/2011/10/constraint-histories.html The Roots of Religion: Myth, Play and Human Evolution http://www.bigquestionsonline.com/features/the-roots-of-religion Robert Bellah, one of America's most distinguished sociologists, caps off his luminous academic career with "Religion in Human Evolution: From the Paleolithic to the Axial Age" , a near 800-page magnum opus that delves deep into the roots of humankind's encounter with mystery and the search for meaning. Underwritten in part by funding from the John Templeton Foundation, Bellah's book, out this month from Harvard University Press, has been described as “the most important systematic and historical treatment of religion since Hegel, Durkheim, and Weber. It is a page-turner of a bildungsroman of the human spirit on a truly global… ]]> Wed, 19 Oct 2011 03:17:49 -0700 http://www.bigquestionsonline.com/features/the-roots-of-religion The Artist is Present (a video game about waiting in line at a museum) http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu/ Writing articles about video games is so much fun that we often have to stop, wipe the manic grins off our faces and find something really boring to do. Sometimes we stare at a blank white wall and recite the Declaration of Independence under our breath, other times we watch Lost in Translation. Now we have a new option: We can play The Artist is Present, a game about waiting in line at New York's Museum of Modern Art created by Pippin Barr.

Unfortunately for us, the game's backstory is pretty entertaining. Contemporary artist Marina Abramović held… ]]>
Mon, 19 Sep 2011 01:39:30 -0700 http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu/
Spy Party ( #videogame preview) : Turing, eat your heart out <a href="http://t.co/rEL3V1Z">http://t.co/rEL3V1Z</a> via @joystiq #ai #play #innovation #interactivity #x http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Mon, 12 Sep 2011 03:23:25 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party : Turing, eat your heart out http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Sat, 03 Sep 2011 04:30:17 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x