MachineMachine /stream - tagged with mythos https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Archetypes of Cyberspace]]> https://web.archive.org/web/20121031222627/http://www.theyrule.net/psybernet/archetypes/archetypes-cyberspace-031.html

To see the archetypal in an image is thus not a hermeneutic move. It is an imagistic move. We amplify an image by means of a myth in order not to find its archetypal meaning but in order to feed it with further images that increase its volume and depth and release its fecundity.

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Sat, 22 Nov 2014 05:23:59 -0800 https://web.archive.org/web/20121031222627/http://www.theyrule.net/psybernet/archetypes/archetypes-cyberspace-031.html
<![CDATA[Prometheus Unbound: What The Movie Was Actually About]]> http://cavalorn.livejournal.com/584135.html#cutid1

Prometheus contains such a huge amount of mythic resonance that it effectively obscures a more conventional plot. I'd like to draw your attention to the use of motifs and callbacks in the film that not only enrich it, but offer possible hints as to what was going on in otherwise confusing scenes.

Let's begin with the eponymous titan himself, Prometheus. He was a wise and benevolent entity who created mankind in the first place, forming the first humans from clay. The Gods were more or less okay with that, until Prometheus gave them fire. This was a big no-no, as fire was supposed to be the exclusive property of the Gods. As punishment, Prometheus was chained to a rock and condemned to have his liver ripped out and eaten every day by an eagle. (His liver magically grew back, in case you were wondering.)

Fix that image in your mind, please: the giver of life, with his abdomen torn open. We'll be coming back to it many times in the course of this article.

The ethos of the titan Prometh

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Fri, 15 Jun 2012 05:29:00 -0700 http://cavalorn.livejournal.com/584135.html#cutid1
<![CDATA[Avatar: We're Not in Kansas Anymore!]]> http://www.3quarksdaily.com/3quarksdaily/2010/02/avatar-were-not-in-kansas-anymore.html

by Daniel Rourke According to the film industry, to director James 'billions at the box-office' Cameron, Avatar is the first 'true' 3D movie. It takes the experience of cinema to the next (natural?) level, and it does it in a way that makes the movie industry gasp. According to the industry, Avatar is the 3D film that other film makers will be watching for years to come; Avatar is the Citizen Kane of 3D cinema. It is at this point that I could repudiate this position, arguing plainly, perhaps with examples from cinematic history, why Avatar is not a revolution, why beneath its faux-3D visuals it is the same old same old, re-wrapped and re-branded for the computer game generation. But, the truth is that I think Avatar is a triumph of film-making. Not because of its technical bravado or simple, effective characters, but because of something that Hollywood seems to have forgotten about itself: the mythic potential of cinema. Although Avatar is definitely not the Citizen Kane of 3D cinema, it might just be its Wizard of Oz. At its best Hollywood can be transformative. It can speak through its audience, mirroring the concerns of the generations. At its worst Hollywood is little more than a series of plucked-off-the-shelf set-scenes stitched end-to-end. Recent Hollywood vehicles that made a mockery of the art of film-making include Star Wars: The Phantom Menace, Spider Man 3, Transformers, Indiana Jones IV and – dare I suggest it – both recent renditions of James Cameron's estranged Hollywood franchise, Terminator III and IV. Watching these movies is like being force-fed visual gruel. A luke-warm dribble of grey matter concocted to approximate the flavour and consistency of much richer, organically grown, cinematic equivalents. These films, each in their own way, do away with characters and conflicts, replacing them with up-and-coming stars and plot devices. Instead of scripts these films have sound bites, instead of cinematography and vision these films are filled with chase scenes and montages designed to pull the viewer from one meagre set-scene to another. Of course it is unfair to generalise about all modern cinema. There are plenty of superb films that come out each year, and for every great film of the 2000s it is possible to find 10 awful films from the 'Golden Age'. What my argument centres around is a specific kind of film, the kind that we attach the label 'Hollywood' to, whether it was imagined and produced in Los Angeles or not. Films like The Wizard of Oz, Star Wars: A New Hope or E.T.. Films of mass appeal that culminate in a kind of cultural hysteria. Films that grow to encompass the mythos of their times. Dorothy's adventure through Oz is a great example of where a specific film and the mythos of cinema came together. In an over-hauling of the spectacle of cinema Dorothy's journey to Oz mirrors the technical leap the film was built around. From the black and white plains of Kansas Dorothy is literally swept into the colourful land of Oz. Dorothy is taken from the cinematic old and brought into the cinematic new, her mythic tribulations aren't just those of a fictional girl: they are the tale of cinema, of audience anticipation and the new wonders that Hollywood would show us if only we followed their Yellow Brick Road. In Avatar James Cameron and his team have orchestrated a modern Wizard of Oz. Whilst following the mythic story arc of all great Hollywood blockbusters, Avatar maintains a pace and attention to necessary detail completely absent from the films listed above. What's more, and this is perhaps Cameron's cleverest slight of hand, the story that Avatar tells mirrors the unique experience that it wishes upon its audience. It is not just the residents of its utopian planet 'Pandora' that are perceptively transformed: we the audience are almost literally taken with them. The transformative insistence of the story plays out most readily when the hero, Jake Sully, speaks into his daily video diary. At one point, via admittedly clunky dialogue, he tells us face on, that the utopian life he has built on Pandora has superseded his human life as the "most real" of the two. Here Cameron's fictional tale attempts to reach out from one 3D world to another. Here Cameron says to the audience to give themselves up, as readily as they can bear, to the mythos of cinema. For me this is the pivot of Avatar's success. Not for a moment do I believe that its computer generated beauty, and single-dimensional characters are the components that raise the film above 3D spectacle. It is the insistence, inherent in every frame of Avatar, that one give oneself up to the experience that drives James Cameron's newest franchise. Myths are stories that transcend the simplistic dichotomies of truth and fiction, of the contemporary and the eternal. A successful myth will embody a relationship between its structure and characters that mirrors aspects of human nature we all instinctively recognise. The truths of a mythic tale are transcendent truths, that is, they are as true in single contexts (e.g. this character is evil) as they are true eternally and in all situations (i.e. as human beings we all carry within us the capacity for evil). Avatar tells us nothing about human nature that we didn't already know. Indeed, its character types and conflicts can be found again and again throughout the history of story telling. What Avatar does do is remind us of the mythic value of cinema itself, a myth that film producers and Hollywood executives would do well to utilise each time they plan their blockbusters. The mythic truth of Avatar is this: that cinema is THE story-telling tool of the modern era. To use that tool; to abuse it for the benefit of film stars and profit margins alone is sacrilegious to the form. Avatar, and films crafted with similar care and attention, should be emulated by Hollywood not for their potential for profit, but for their ability to deliver to us the myths of our time. It is sad to note that Avatar's success at the box-office will probably usher in a whole new generation of 3D spectacle from which rich story arcs and mythic character types will be amputated. A good myth demands to be believed in, for its receiver to suspend every ounce of their disbelief in order that its 'higher truth' may shine through. As you watch the Baftas and Oscars this week, consider Avatar's (possible) success as a parable. Like The Wizard of Oz, Avatar is a film that is asking to be bettered, a film that carries within itself the mythic ingredients necessary for the true Citizen Kane of 3D cinema to emerge. Here's hoping Hollywood responds to Avatar's mythic resonance, rather than its box-office statistics. Here's hoping that 3D cinema can bring us more of the amazing stories that Hollywood can proudly claim it has already delivered. by Daniel Rourke

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Sun, 21 Feb 2010 21:25:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2010/02/avatar-were-not-in-kansas-anymore.html
<![CDATA[On Seeing (an Imitation)]]> http://www.3quarksdaily.com/3quarksdaily/2010/01/on-seeing-an-imitation.html

by Daniel Rourke

“Mimesis here is not the representation of one thing by another, the relation of resemblance or of identification between two beings, the reproduction of a product of nature by a product of art. It is not the relation of two products but of two productions. And of two freedoms... 'True' mimesis is between two producing subjects and not between two produced things.”

Jacques Derrida, Economimesis

Enlarged pupil (an eye with iritis)
As the day drew closer to its end so I strained my eyes to compensate. A milieu of symbols littered my computer screen, each connected to a staccato breach between breath and tongue. And in conjunction, fused one to another in a series, these symbols formed words and concepts, visions and ideas to which I felt an obligation.

I was designing a book, turning a text into a form through the processes of a computer design interface. The semblance of a page confronted each turn of my wrist or tap of finger, until the virtual book lay splayed open, its central fissure dilating as the words grew bigger or shrank to barely perceptible pricks of black. By manipulating the interface I could expand letters until they inked out the screen, or, in turn, spiral to infinite distance, turning definite symbols into the pixels of a cloud.

This process of making occurred at a virtual distance to me and yet, as the nights rolled onwards, this work was limiting my ability to see.

The doctor examined my right eye. I had iritis, a strain of the pupil with no particular cause, except perhaps for its over-use: for one's over-reliance on its mechanical operation. Being that my right eye was the strongest of the two it had over-compensated at each dimming of the day, allowing my left eye to relax as the symbols of my book whirled on. The strain resulted in a blood-shot appearance accompanied by a searing, throbbing pain. It hurt to see, and even more so to look. It hurt because looking was its cause.

Standing at the base of the Southern tower I arced my neck back as far as I dare. As the horizon descended into my stomach I could just about perceive the towers' tallest corners, pinching at sky. How many coins did it take to build these things? And how many steps was I expected to ascend in order to get to the 'observation deck'?

In exchange for my tiny coin I fathomed a giant network called 'New York'. From up here everything was horizon: the imaginary boundary between earth and sky that moves in respect of one's position.

In 2001 the two towers tumbled. How profane their figures seem now. How could it be that these prisms, designed and built in the 1960s, opened and occupied in the 1970s, witness of boom in the 80s and bust in the 90s, would come to stand for all the tumult and turmoil, striving and hope of our newest century?

The precision of the prism – flat, grey surfaces observed in isometric space – will forever be bound to these charismatic towers built of steel, concrete and capital. That they now stand as symbols effaces their identity in time or in space. They will always be contemporary, so long as cities are built and planes soar the skies above them. Looking back at them it is now I that stand on the horizon. Yet, howsoever I alter my vision, the towers stay solid and fixed to their position, being at one and the same time the landscape, the illumination and the roving eye.

'Office Block With Twin' by Koizumi Meiro, 2006

Idiopathic is an adjective used primarily in medicine meaning arising spontaneously or from an obscure or unknown cause. From Greek ἴδιος, idios (one's own) + πάθος, pathos (suffering), it means approximately "a disease of its own kind."

extract from Wikipedia

In 2006 Koizumi Meiro tore pages from pornographic magazines. Over images composed of two erotically entwined women he painted tones of grey. The resulting collages speak of capture, of closure and the banal. They are severely a-erotic, displaying none of the titillation that their originary magazines wished upon their audience. The women's heads have been disembodied, or more precisely, have been relocated onto the bodies of twin prisms. Does Meiro's objectification of these women mirror the objectification they suffer under the guise of the erotic gaze? Perhaps. What draws me into the images though, and what emerges most strikingly as I look upon them, is a haunting sense of recognition. This simplified, perfect horizon, these strutting prisms of grey mirror the defining twin icons of our era. Captured, closed off and made banal to my mind by the passing of time, by their over admittance into the symbolic syntax of the new century.

My recognition is itself an imitation, such that seeing and looking are intertwined.

A focal point rushes to meet me, like a pupil contracting as the first band of sun breaches an ever distant imaginary line.

Cargo Cult

In the 1940s the Southwest Pacific Ocean became of fundamental strategic importance for both the Japanese and American forces. After establishing bases on a range of Melanesian and Micronesian islands the US Military settled into the routines of war.

To the native peoples of these islands the military presence signified a complete over-turning of the natural order. Within a few months the beaches and grasslands were transformed into encampments and runways, and as the war effort ensued the skies above must have seemed filled with the buzz of alien craft. The native people came to know American society through the exchange of commodities and the gestures of an unknown tongue. As planes soared overhead and countless ships descended over the horizon the islands became saturated with cargo of all kinds, from cans of coca cola to livestock the likeness of which the islanders had never seen.

Much has been written of the so called 'Cargo Cults' which later emerged on these islands. Strange rituals still carried out today seem to hark back to those informative years when Western civilisation first imposed itself on the native Micronesians. Islanders build imitation planes and runways from straw and dirt; act out military processions with bamboo guns slung over their shoulders. In order to bring back the abundance of cargo that used to land on their islands the native people appear to be imitating the conditions under which its arrival used to occur.

Ritual obtains a value at the meeting point between the thing imitated and the imitation. Ritual is action, but it is also object. It is natural because it is always a copy; repeated whilst never attaining perfect resemblance; repeated to bring into order the miasma of our visions.

With work there is always consequence, both intended and in excess. For the tribal communities of the cargo islands the dividing lines between nature and ritual, between alien technology and the routines of war must have seemed identical. A resemblance, a dividing line, that was worthy of imitation whether it brought cargo or not.

We cannot know what they saw. We can only imitate an idea of their seeing by analogy with the kind of seeing we consider in ourselves.

Upon the arrival of the American Military in the Southwestern Pacific there was a lot more to see than had been seen before.

“Why should we be at all interested in perceiving the obscurity that emanates from the epoch? Is darkness not precisely an anonymous experience that is by definition impenetrable; something that is not directed at us and thus cannot concern us? On the contrary, the contemporary is the person who perceives the darkness of his time as something that concerns him. Darkness is something that – more than any light – turns directly and singularly toward him. The contemporary is the one whose eyes are struck by the beam of darkness that comes from his own time.”

Giorgio Agamben, What is The Contemporary?

The eye-drops soothed the burning pain, but they also gave me chronic photo-phobia, such that stepping out into daylight was excruciating. I needed to let my eye rest, and this meant shutting off its ability to work. Whether the light was dim or bright, whether the object of my attention was near or far, the muscles around my pupil lay dormant. I considered the world through a pupil locked at its fullest expanse. The light gushed in.

In place of depth, of shade and colour, there now existed a miasma which my left eye alone could not navigate. The physical frames of everyday life were impossible to attenuate. It was as if upon being freed from the shallow glare of the computer screen I had stumbled into a space between signified and signifier. Everything was flattened to the status of an interface, but an interface that lead nowhere and manipulated nothing.

My book had been printed and bound. I could hold it in my hands, flick through its pages. In real space I could consider it, scanning its lines and paragraphs with my working eye. Wearing a make-shift eye patch or a pair of sun glasses I was able to avoid headaches and spatial confusion. But upon holding the very object whose making had rendered my right eye useless I was overcome with a different kind of dislocation.

Was this the book I had designed on my computer? It bore a resemblance, there was even a sense that my fingers had observed it before, the memory of its movements surfacing as I turned it over in my hands. But this sense did not transfer to the content of the book, to the meaning that emerged when words were read in conjunction, and pages, phrases, paragraphs and footnotes came to meet each other in endless variation. I recognised the words themselves, but I did not recognise from where they had come. I saw the book's space, time and content, yet I could not see its work.

Between seeing and looking which paradigm was closest to this work: the roving eye or the mind engaged in making?

by Daniel Rourke

“To go beyond is to communicate with ideas, to understand. Does not the function of art lie in not understanding?... Art does not know a particular type of reality; it contrasts with knowledge. It is the very event of obscuring, a descent of the night, an invasion of shadow.”

Emmanuel Levinas, Reality and Its Shadow

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Sun, 24 Jan 2010 21:04:00 -0800 http://www.3quarksdaily.com/3quarksdaily/2010/01/on-seeing-an-imitation.html