MachineMachine /stream - tagged with model https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA["As you can probably imagine, this took some effort to make."]]> http://www.metafilter.com/114058/As-you-can-probably-imagine-this-took-some-effort-to-make

"The calculator itself is just over 250x200x100 blocks. It contains 2 6-digit BCD number selectors, 2 BCD-to-binary decoders, 3 binary-to-BCD decoders, 6 BCD adders and subtractors, a 20 bit (output) multiplier, 10 bit divider, a memory bank and additional circuitry for the graphing function." Yes, someone built a working scientific calculator, in Minecraft.

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Wed, 21 Mar 2012 10:44:41 -0700 http://www.metafilter.com/114058/As-you-can-probably-imagine-this-took-some-effort-to-make
<![CDATA[Minecraft Scientific/Graphing calculator - Sin Cos Tan Log Square root]]> http://www.youtube.com/watch?v=wgJfVRhotlQ&feature=youtube_gdata

Hello there! (Reddit name: MaxSGB) Here is the project I've been working on ^.^ Specs: 6 digit addition and subtraction, 3 digit multiplication, division and trigonometric/scientific functions. (The reason these are only 3 digits is because multiplication and division would take a long time to decode/complete/encode. Also, the fraction display is hard enough to build for 3 digits, let alone 6 - 6 digit RAM would not only be massive, but a bit pointless since the curves follow the same pattern surrounding the peaks.). Graphing y=mx+c functions, quadratic functions, and equation solving of the form mx+c=0.

The screen and keypad were always meant to be the main feature of this machine. The main display boasts 25 digits. Square root signs are displayed and can change to accommodate any number of digits. Square root signs, add, minus, multiply and divide signs are displayed at appropriate times, and there is a full fraction display. The 7-segments for the fractions are the smallest possible, being only 3 wide, and stackable vertically and horizontally.

I made a custom texture pack for the keypad, and made wooden pressure plates invisible in order to get the best effect.

The calculator itself is just over 250x200x100 blocks. It contains 2 6-digit BCD number selectors, 2 BCD-to-binary decoders, 3 binary-to-BCD decoders, 6 BCD adders and subtractors, a 20 bit (output) multiplier, 10 bit divider, a memory bank and additional circuitry for the graphing function.

Music: City of Innocence, Gem Droids, - Dan O'Connor - Royalty-Free music at http://Danosongs.com Rocketry,

    Killing Time - Kevin MacLeod - <a href="http://Incompetech.com" rel="external">http://Incompetech.com</a>

Thank you very much for watching. As you can probably imagine, this took some effort to make, and so a like would be very much appreciated. =]

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Wed, 21 Mar 2012 09:51:21 -0700 http://www.youtube.com/watch?v=wgJfVRhotlQ&feature=youtube_gdata
<![CDATA[“The Shannon and Weaver Model”]]> http://www.thelateageofprint.org/2012/02/20/the-shannon-and-weaver-model/

The genius of Shanon’s original paper from 1948 and its subsequent popularization by Weaver lies in many things, among them, their having formulated a model of communication located on the threshold of these two understandings of theory. As a scientist Shannon surely felt accountable to the empirical world, and his work reflects that. Yet, it also seems clear that Shannon and Weaver’s work has, over the last 60 years or so, taken on a life of its own, feeding back into the reality they first set about describing. Shannon and Weaver didn’t merely model the world; they ended up enlarging it, changing it, and making it over in the image of their research.

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Mon, 20 Feb 2012 06:51:16 -0800 http://www.thelateageofprint.org/2012/02/20/the-shannon-and-weaver-model/
<![CDATA[Earth project aims to 'simulate everything']]> http://www.bbc.co.uk/news/technology-12012082

It could be one of the most ambitious computer projects ever conceived.

An international group of scientists is aiming to create a simulator that can replicate everything happening on Earth - from global weather patterns and the spread of diseases to international financial transactions or congestion on Milton Keynes' roads.

Nicknamed the Living Earth Simulator (LES), the project aims to advance the scientific understanding of what is taking place on the planet, encapsulating the human actions that shape societies and the environmental forces that define the physical world.

"Many problems we have today - including social and economic instabilities, wars, disease spreading - are related to human behaviour, but there is apparently a serious lack of understanding regarding how society and the economy work," says Dr Helbing, of the Swiss Federal Institute of Technology, who chairs the FuturICT project which aims to create the simulator.

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Sat, 08 Jan 2011 07:50:13 -0800 http://www.bbc.co.uk/news/technology-12012082
<![CDATA[The Limits of Science]]> http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science

Good sense is the most fairly distributed commodity in the world, Descartes once quipped, because nobody thinks he needs any more of it than he already has. A neat illustration of the fact that gullibility seems to be a disease of other people was provided by Martin Gardner, a great American debunker of pseudoscience, who died this year. In the second edition of his “Fads and Fallacies in the Name of Science” (1957), Gardner reported that most of the irate letters he received in response to the first edition criticised only one of its 26 chapters and found the rest to be fine. Needless to say, readers disagreed about which chapter was the faulty one. Homeopaths objected to the treatment meted out to themselves, but thought that the exposé of chiropractors was spot on, and vice versa.

No group of believers has more reason to be sure of its own good sense than today’s professional scientists. There is, or should be, no mystery about why it is always more rational to believe in science t

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Thu, 16 Sep 2010 07:12:00 -0700 http://moreintelligentlife.com/content/ideas/anthony-gottlieb/limits-science
<![CDATA[Myriahedral projection maps of the world]]> http://centripetalnotion.com/2009/12/10/10:21:55/

A new technique for unpeeling the Earth’s skin and displaying it on a flat surface provides a fresh perspective on geography, making it possible to create maps that string out the continents for easy comparison, or lump together the world’s oceans into one huge mass of water surrounded by coastlines.

“Myriahedral projection” was developed by Jack van Wijk, a computer scientist at the Eindhoven University of Technology in the Netherlands.

“The basic idea is surprisingly simple,” says van Wijk. His algorithms divide the globe’s surface into small polygons that are unfolded into a flat map, just as a cube can be unfolded into six squares.

Cartographers have tried this trick before; van Wijk’s innovation is to up the number of polygons from just a few to thousands. He has coined the word “myriahedral” to describe it, a combination of “myriad” with “polyhedron”, the name for polygonal 3D shapes.
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Wed, 23 Dec 2009 02:50:00 -0800 http://centripetalnotion.com/2009/12/10/10:21:55/
<![CDATA[Positions in Flux - Panel 3: Open Source - A scheme for art production and curating?]]> http://www.we-make-money-not-art.com/archives/2009/05/positions-in-flux-panel-3-open.php

The open source movement is driven by the idea of collective, process-based, sustainable production and improvement. In software development this strategy has already proven to be valid; however can this model be applied to other products such as artworks or even exhibitions? In how far does the open source model differ from other forms of artistic collaboration? Is there a new role model for both the artist and the curator in the future? Which (economic) value and impact has expertise in open source production? How could institutions and organisations respond to this trend? How could institutions and organisations respond to this trend and create public domains?

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Wed, 20 May 2009 09:25:00 -0700 http://www.we-make-money-not-art.com/archives/2009/05/positions-in-flux-panel-3-open.php