MachineMachine /stream - tagged with interactivity http://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron therourke@gmail.com Kinect sound-sculpture http://vimeo.com/38840688/unnamed-soundsculpture

Project by Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

Documentation:
vimeo.com/38505448

Music: Machinefabriek "Kreukeltape"
machinefabriek.nu/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to…

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Sun, 01 Apr 2012 15:22:30 -0700 http://vimeo.com/38840688/unnamed-soundsculpture
"How to Do Things with Videogames" by Ian Bogost http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet "How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign | http://t.co/CSJkki2Z ]]> Fri, 13 Jan 2012 03:50:57 -0700 http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet The 20 Best Videogames of 2011 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom The 20 Best Videogames of 2011 http://t.co/EWfB5ml8 ]]> Tue, 20 Dec 2011 15:35:20 -0700 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom VideoGames can't tell stories http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories Games don’t do storytelling well because they can’t deliver the four key components of story. There is no hero. Time is in the control of the player, not the creator. There is no inevitability or sense of being powerless. And the story cannot have the player’s full attention. So a videogame Hamlet is just a guy running around a castle flipping switches and collecting items to kill his uncle, the big boss at the end. All those speeches just get in the way. The player is not treading the boards at the Old Vic. He’s solving problems, taking action, creating… ]]> Thu, 24 Nov 2011 03:53:57 -0700 http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories The Artist is Present (a video game about waiting in line at a museum) http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu/ Writing articles about video games is so much fun that we often have to stop, wipe the manic grins off our faces and find something really boring to do. Sometimes we stare at a blank white wall and recite the Declaration of Independence under our breath, other times we watch Lost in Translation. Now we have a new option: We can play The Artist is Present, a game about waiting in line at New York's Museum of Modern Art created by Pippin Barr.

Unfortunately for us, the game's backstory is pretty entertaining. Contemporary artist Marina Abramović held… ]]>
Mon, 19 Sep 2011 01:39:30 -0700 http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu/
Spy Party ( #videogame preview) : Turing, eat your heart out <a href="http://t.co/rEL3V1Z">http://t.co/rEL3V1Z</a> via @joystiq #ai #play #innovation #interactivity #x http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Mon, 12 Sep 2011 03:23:25 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party : Turing, eat your heart out http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Sat, 03 Sep 2011 04:30:17 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Chain World Videogame Was Supposed to be a Religion http://www.wired.com/magazine/2011/07/mf_chainworld/all/1 How do you make a videogame that, in some sense, is a religion, especially if you’re an atheist? Rohrer began by defining the sort of spiritual practice that interested him, which had to do with the physical mysteries of everyday human experience. Rohrer spoke about his late grandfather, a colorful man who served as mayor of a small town in Ohio and left behind a legacy that soon turned into legends—the house he had built and the interstate whose path he had altered, forcing it to swerve around his town. (“It’s like my grandfather’s dogleg,” Rohrer said, putting up a… ]]> Sun, 24 Jul 2011 04:03:46 -0700 http://www.wired.com/magazine/2011/07/mf_chainworld/all/1 Pitchfork Interviews: Björk http://pitchfork.com/features/interviews/7996-bjork/ Björk's forthcoming Biophilia is an album. It's also an iPad app suite featuring interactive programs for each of its 10 songs... and a treatise on the natural world that involves everything from immense planets to tiny atoms... and a traveling exhibition that showcases one-of-a-kind instruments including a 10-foot bass-playing pendulum... and it's also an educational tool that aims to offer a modern take on music education, replacing notation and by-the-book theory with instinct and creativity. Biophilia-- due out later this year on One Little Indian/Nonesuch-- is many things. ]]> Mon, 04 Jul 2011 12:02:18 -0700 http://pitchfork.com/features/interviews/7996-bjork/ Alphaland http://tumblr.machinemachine.net/post/5240562153

Alphaland

Ever wondered what’s going on in the background of your favorite video games, behind all the moving pictures and pretty sounds? A new Flash game from Jonas Kyratzes titled Alphaland answers that very question by placing players in a rough Alpha version of a minimalist platformer, and then placing them deep within said Alpha’s metaphysical guts.

If it sounds confusing … well, that’s because it is. But it’s also pretty short, and pretty sad, and pretty pretty. If you’ve got a few minutes, give it a play over at Newgrounds!

(via Joystiq)

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Fri, 06 May 2011 03:14:00 -0700 http://tumblr.machinemachine.net/post/5240562153
Paramecium video games http://www.guardian.co.uk/science/punctuated-equilibrium/2011/jan/19/1?CMP=twt_fd In a clever juxtaposition of biology and technology, Stanford physicist, Ingmar Riedel-Kruse and his team are creating paramecia-based versions of classic video games that you can play by controlling the movements of these organisms. One such game, PAC-mecium, is a paramecia-based version of the classic video game, Pacman. In this game, players cause the rapidly-moving organisms to change directions by changing the polarity of an electrical field in a fluid chamber filled with paramecia. ]]> Thu, 20 Jan 2011 17:16:24 -0700 http://www.guardian.co.uk/science/punctuated-equilibrium/2011/jan/19/1?CMP=twt_fd Purpose-Driven Life http://nplusonemag.com/purpose-driven-life Video games are worth loving, but loving them comes with shame. Not passing regret or social embarrassment, but a sharp-edged physical guilt: the hunch-backed, raw-fingered, burning-eyed pain that comes at the sad and greasy end of an all-night binge. You have ostentatiously, really viciously wasted your life; you might as well have been masturbating for the last nine hours—your hands, at least, would feel better.

Waste is not a byproduct—it’s the point: playing video games is a revolt against life. All art forms, even the polite ones, are escapist in that each answers some fundamental objection to… ]]>
Wed, 06 Oct 2010 11:42:00 -0700 http://nplusonemag.com/purpose-driven-life
12 Events That Will Change Everything, Made Interactive http://www.scientificamerican.com/article.cfm?id=interactive-12-events This Web-only article is a special rich-media presentation of the feature, "12 Events That Will Change Everything," which appears in the June 2010 issue of Scientific American. The presentation was created by Zemi Media. Find all our other interactive offerings here. ]]> Wed, 14 Jul 2010 09:05:00 -0700 http://www.scientificamerican.com/article.cfm?id=interactive-12-events