MachineMachine /stream - tagged with innovation http://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron therourke@gmail.com Peter Krapp: Noise Channels: Glitch and Error in Digital Culture (2011) http://monoskop.org/log/?p=4169 To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency, showing how creativity is stirred within the networks of digital culture. ]]> Wed, 23 May 2012 09:46:17 -0700 http://monoskop.org/log/?p=4169 "Videogames are the experience of being ruled" http://killscreendaily.com/articles/essays/will-work-fun/ Revolutions are often thought of in terms of conflict and disorder, but they just as often come on waves of peaceful obsolescence. The old way of doing things is allowed to linger as long as it likes while everyone else gets on with the future. In the last few years the "free-to-play" model— where games are given away on mobile phones or online while the developer makes money through advertisements or the sale of in-game items—has encircled the videogame industry. At first it seemed like a curiosity, a unique idea that made sense in China and Korea, where loot-hoarding games… ]]> Thu, 17 May 2012 03:32:16 -0700 http://killscreendaily.com/articles/essays/will-work-fun/ When Will This Low-Innovation Internet Era End? http://www.wired.com/opinion/2012/04/opinion-fox-net-innovation//when-will-this-low-innovation-internet-era-end

It’s an age of unprecedented, staggering technological change. Business models are being transformed, lives are being upended, vast new horizons of possibility opened up. Or something like that. These are all pretty common assertions in modern business/tech journalism and management literature.

Then there’s another view, which I heard from author Neal Stephenson in an MIT lecture hall last week. A hundred years from now, he said, we might look back on the late 20th and early 21st centuries and say, “It was an actively creative society. Then the internet happened and everything got put on hold for a generation.”

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Sun, 29 Apr 2012 14:07:16 -0700 http://www.wired.com/opinion/2012/04/opinion-fox-net-innovation/
Kinect sound-sculpture http://vimeo.com/38840688/unnamed-soundsculpture

Project by Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

Documentation:
vimeo.com/38505448

Music: Machinefabriek "Kreukeltape"
machinefabriek.nu/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to…

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Sun, 01 Apr 2012 15:22:30 -0700 http://vimeo.com/38840688/unnamed-soundsculpture
The Free Universal Construction Kit http://fffff.at/free-universal-construction-kit/ ]]> Mon, 19 Mar 2012 06:31:25 -0700 http://fffff.at/free-universal-construction-kit/ Makego iPhone app blurs boundaries between digital and physical play http://www.guardian.co.uk/technology/appsblog/2012/mar/16/makego-iphone-app-digital-toys/makego-iphone-app-blurs-boundaries-between-digital-and-physical-play-technology-guardiancouk Fascinating to see word #digital slowly replace #virtual: "Makego app blurs boundaries between digital & physical play" http://t.co/IDBngowN ]]> Fri, 16 Mar 2012 11:14:46 -0700 http://www.guardian.co.uk/technology/appsblog/2012/mar/16/makego-iphone-app-digital-toys/makego-iphone-app-blurs-boundaries-between-digital-and-physical-play-technology-guardiancouk Re:Thinking Games http://www.furtherfield.org/researchpublicatios/artists-rethinking-games/artists-rethinking-games-wwwfurtherfieldorg Artists Re:Thinking Games | Editors Catlow, Garrett, Morgana | only a few left http://t.co/SmCu4kxu ]]> Wed, 25 Jan 2012 04:50:56 -0700 http://www.furtherfield.org/researchpublicatios/artists-rethinking-games/artists-rethinking-games-wwwfurtherfieldorg "How to Do Things with Videogames" by Ian Bogost http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet "How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign | http://t.co/CSJkki2Z ]]> Fri, 13 Jan 2012 03:50:57 -0700 http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games//quothow-to-do-things-with-videogamesquot-by-ian-bogost-ibogost-book-review-by-serial-consign-creativeapplicationsnet The Era of Networked Science http://www.bostonreview.net/BR37.1/michael_nielsen_reinventing_discovery.php The Internet may well have its downsides, but it also has the potential to make us collectively smarter, according to open-science advocate Michael Nielsen. In Reinventing Discovery: The New Era of Networked Science, Nielsen argues that networked digital tools, such as discussion boards and online marketplaces, can make it easier for scientists to pool their data, share methodologies, and find far-flung collaborators. Even non-scientists are participating in large-scale citizen science projects. In Nielsen’s view, however, public policy has yet to catch up to technology. The digital environment will amplify our collective intelligence, but only if there are incentives for people… ]]> Fri, 13 Jan 2012 03:41:40 -0700 http://www.bostonreview.net/BR37.1/michael_nielsen_reinventing_discovery.php The 20 Best Videogames of 2011 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom The 20 Best Videogames of 2011 http://t.co/EWfB5ml8 ]]> Tue, 20 Dec 2011 15:35:20 -0700 http://www.wired.com/gamelife/2011/12/best-games-2011//the-20-best-videogames-of-2011-gamelife-wiredcom VideoGames can't tell stories http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories Games don’t do storytelling well because they can’t deliver the four key components of story. There is no hero. Time is in the control of the player, not the creator. There is no inevitability or sense of being powerless. And the story cannot have the player’s full attention. So a videogame Hamlet is just a guy running around a castle flipping switches and collecting items to kill his uncle, the big boss at the end. All those speeches just get in the way. The player is not treading the boards at the Old Vic. He’s solving problems, taking action, creating… ]]> Thu, 24 Nov 2011 03:53:57 -0700 http://www.next-gen.biz/opinion/opinion-games-cant-tell-stories Music moved on after modernism, but whatever happened to fiction? http://www.guardian.co.uk/culture/2011/oct/05/notes-letters-music-modernism-self The high arts of literature and music stand in a curious relationship to one another, at once securely comfortable and deeply uneasy – rather like a long-term marriage. At the securely comfortable end of the emotional spectrum we have those zeniths of song, the German lieder tradition, and high opera. In the best examples of both forms words and music appear utterly and indissolubly comingled. However, at the other end of this spectrum we have those kinds of music that attempt to be literary – so-called programme music – and those forms of literature that attempt, either through descriptive representation… ]]> Wed, 12 Oct 2011 09:54:22 -0700 http://www.guardian.co.uk/culture/2011/oct/05/notes-letters-music-modernism-self Innovation Starvation http://www.worldpolicy.org/journal/fall2011/innovation-starvation SF has changed over the span of time I am talking about—from the 1950s (the era of the development of nuclear power, jet airplanes, the space race, and the computer) to now. Speaking broadly, the techno-optimism of the Golden Age of SF has given way to fiction written in a generally darker, more skeptical and ambiguous tone. I myself have tended to write a lot about hackers—trickster archetypes who exploit the arcane capabilities of complex systems devised by faceless others. ]]> Sun, 02 Oct 2011 04:47:54 -0700 http://www.worldpolicy.org/journal/fall2011/innovation-starvation Innovative websites as template for MFA research community http://ask.metafilter.com/mefi/196170 I'm looking for examples of websites that have successfully enhanced a research community (academic or artistic) with a dynamic online/social/mutual-portfolio presence. Blog and social media based hubs, perhaps, that showcase the possibilities of web portfolio/research integration for academic and creative purposes. I've been asked to help implement a website/blogging platform for a community of 20 MFA students.

Basically I'd like to gather up some examples of dynamic websites attached to academia (or similar i.e. the arts). These examples will be then passed on to my superiors with an eye to developing our own platform that takes the best… ]]>
Fri, 16 Sep 2011 07:26:18 -0700 http://ask.metafilter.com/mefi/196170
Spy Party ( #videogame preview) : Turing, eat your heart out <a href="http://t.co/rEL3V1Z">http://t.co/rEL3V1Z</a> via @joystiq #ai #play #innovation #interactivity #x http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Mon, 12 Sep 2011 03:23:25 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party : Turing, eat your heart out http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Spy Party ( #videogame preview) : Turing, eat your heart out http://t.co/rEL3V1Z via @joystiq #ai #play #innovation #interactivity #x ]]> Sat, 03 Sep 2011 04:30:17 -0700 http://t.co/rEL3V1Z/spy-party-videogame-preview-turing-eat-your-heart-out-httptcorel3v1z-via-joystiq-ai-play-innovation-interactivity-x Learn/Unlearn/Relearn http://t.co/e75AE1R/learnunlearnrelearn-the-internet-makes-it-hard-to-concentrate-good-distraction-sparks-innovation-amp-creativity-httptcoe75ae1r-x Learn/Unlearn/Relearn. The #internet makes it hard to concentrate. Good. #Distraction sparks innovation & creativity http://t.co/e75AE1R #x ]]> Wed, 31 Aug 2011 13:03:29 -0700 http://t.co/e75AE1R/learnunlearnrelearn-the-internet-makes-it-hard-to-concentrate-good-distraction-sparks-innovation-amp-creativity-httptcoe75ae1r-x Digital tendencies http://articles.boston.com/2011-08-07/bostonglobe/29862127_1_computer-art-art-supplies-modern-art From 1961 to 1973, a loosely organized group of artists and scientists coalesced around the radical idea that the emerging technology of the computer could be used to make a different kind of art. Known simply as the New Tendencies, this heterogeneous movement included dozens of men and women from the far reaches of the industrialized world. Often working under collective monikers such as Equipo 57 or Grupo Anonima, most of them were as ambivalent about individual fame as they were about the artistic status of their activities, which they preferred to call “research.”

However they saw… ]]>
Fri, 12 Aug 2011 04:59:28 -0700 http://articles.boston.com/2011-08-07/bostonglobe/29862127_1_computer-art-art-supplies-modern-art
Brute force or intelligence? The slow rise of computer chess http://arstechnica.com/gaming/news/2011/08/force-versus-heuristics-the-contentious-rise-of-computer-chess.ars When you visit the History of Computer Chess exhibit at the Computer History Museum in Mountain View, California, the first machine you see is "The Turk."

In 1770, a Hungarian engineer and diplomat named Wolfgang von Kempelen presented a remarkable invention to the court of Maria Theresa, ruler of Hungary and Austria. It consisted of a mechanical figure dressed in (what Europeans saw as) Oriental garb, presiding over a cabinet upon which a chess board sat. Full of gears ostentatiously placed in a front side drawer, The Turk was cranked up by hand, after which an opponent… ]]>
Mon, 08 Aug 2011 08:39:13 -0700 http://arstechnica.com/gaming/news/2011/08/force-versus-heuristics-the-contentious-rise-of-computer-chess.ars
Content-free prose: The latest threat to writing or the next big thing? http://blog.oup.com/2011/07/content-free-prose/ There’s a new online threat to writing. Critics of the web like to blame email, texts, and chat for killing prose. Even blogs—present company included—don’t escape their wrath. But in fact the opposite is true: thanks to computers, writing is thriving. More people are writing more than ever, and this new wave of everyone’s-an-author bodes well for the future of writing, even if not all that makes its way online is interesting or high in quality.

But two new digital developments, ebook spam and content farms, now threaten the survival of writing as we know it. ]]>
Mon, 25 Jul 2011 02:46:50 -0700 http://blog.oup.com/2011/07/content-free-prose/