MachineMachine /stream - tagged with delete https://machinemachine.net/stream/feed en-us http://blogs.law.harvard.edu/tech/rss LifePress therourke@gmail.com <![CDATA[Why we must remember to delete - and forget - in the digital age]]> http://www.guardian.co.uk/technology/2011/jun/30/remember-delete-forget-digital-age

In Delete, Mayer-Schönberger traces the history of such external memories – cave paintings, scrolls, photographic slides, diaries – and their importance to the flourishing of human knowledge. "Since the early days of humankind," he writes, "we have tried to remember, to preserve our knowledge, to hold on to our memories and we have devised numerous devices and mechanisms to aid us. Yet through millennia, forgetting has remained just a bit easier and cheaper than remembering."

No longer. Because of the digital revolution, he argues, it is easier to keep everything – the drunken email you sent your boss, the photo you put on Facebook in which you're doing something non-CV-enhancing to an inflatable cow – rather than go through the palaver of deciding what to consign to oblivion.

]]>
Fri, 01 Jul 2011 03:46:21 -0700 http://www.guardian.co.uk/technology/2011/jun/30/remember-delete-forget-digital-age
<![CDATA[lose/lose]]> http://www.stfj.net/art/2009/loselose/

Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does

]]>
Thu, 01 Oct 2009 05:30:00 -0700 http://www.stfj.net/art/2009/loselose/